Pilot navigation menu. After putting on the VR headset, the participant becomes immersed inside a spacious virtual room with wooden floors, warm hues, and plenty of light, reminiscent of a dance training space. Participants are prompted to locate a small virtual sphere adjacent to them, featuring a Menu header. Upon interaction with the ball, a three-dimensional (3D) menu unfolds, presenting three additional spheres corresponding to distinct exercises. Each exercise path bifurcates into two main trajectories, namely Resources and Training Room, affording the trainee non-linear navigation unrestricted by a predetermined storyline. The Resources path facilitates non-interactive engagement, allowing participants to observe or follow an abstract human-like avatar demonstrating specific exercises. The menu unfolds once again and they can choose between Poetic Demonstrations or Technical Demonstrations, which are differentiated by how free-flowing or precise the movement is. The full-body performances of the three exercises. When the participant selects the Training Room option, the menu choices vanish, allowing engagement with the exercises as an interactive experience. Each exercise undergoes a translation into an experience using a metaphor8 integral to its core learning, and subsequently, a distinct set of techniques is deployed for its realization in VR.